GODS OF GREYHAWK

 

When I started to use the World of Greyhawk two years ago, I never liked the way  the various Gods of Greyhawk were just  thrown together without any order. So about a year ago I carefully looked at the listing of Gods that appears in the WOG sourcebook. I discovered that the DM can organize the Gods into  groups of Pantheons. So I reorganized the Gods of Greyhawk into several pantheons, each with their own conflicts and philosophies.

 

While creating this I tried to used as much of the information presented in Dragon and the Greyhawk hardback as I could. The one real major difference was that I organized the Suloise Pantheon differently than DRAGON magazine did.

 

 

BAKLUNISH GODS

 

            Istus       B    Fate, Destiny                N       F

            Zuoken      BC   Physical and Mental Mastery  N       M

            Xan_Yae     BC   Twilight,Shadows,Stealth,    N       F

            Geshtai     BC   Lakes, Rivers, Wells         N       F

 

The Baklunish religion revolves around the acceptance of fate. That no man may escape his fate. Fate is personified, by the Baklunish, as the goddess Istus, the lady of destiny and fate. This focus on Istus causes many Baklunish to be fatalistic about life. Many travellers will attest that most common phrase among Baklunish folks is, "It is the will of Istus". This fatalism often causes the Baklunish to take more risks and to be more militant than the other cultures in Flaness.

 

Istus became the dominant religion of the Baklunish after the Invoked Devastation. The destruction that was caused, and the struggle to rebuild against the magical chaos that persisted after the Invoked Devastation caused the Baklunish to embrace Istus.

 

Many of the Baklunish do not actively peruses worship or service with her. This is because many Baklunish view her often as a cruel and uncaring goddess. This also causes an attitude which makes many Baklunish appear not as religious to outsiders.  However anyone born in Baklunish culture is always concerned with his fate and will work to ensure his fortune. Truly, to one born in Baklunish lands, no one escapes the will of Istus.

 

One of the other effects of Istus's influence on Baklunish society is the flourishing of scholarly arts. Those who study the scholarly arts and the ways of magic are in great demand. The rulers and merchants come to them seeking knowledge of what future that Istus has for them.

 

Istus does have clerics and 80% of these are female. Society in Baklunish lands is traditionally male dominated. This stems from the earliest days and was a part of Baklunish culture even before the Invoked Devastation. Women are regulated to a lower social class than their male counterparts and are given less rights. However Istus would accept any into her service and many women joined. Service to Istus became even more popular among women when it was discovered that Istus treated all who served equally and many women were in positions of power. Men  feared Istus for her power over their fates and thus followed the dicates of her priests even if they were women.

 

Istus is not the only power worshipped in Baklunish society, other arose when men desired to follow others to gain control over their fates. Zuoken is a demi-power that preaches that if one controls his body and mind, then he will gain control over his fate. The followers of Zuoken are called the Followers of the Way. The Followers of the Way made their appearance about 200 years ago in Baklunish Society. They developed methods and techniques that lead to the development of the unarmed martial arts. Also there are rumors that their disipline of the mind is becoming so great that they are able to affect the world and others with the power of their mind alone.

 

Xan Yae is an older minor power that appeared over one thousand years ago. The followers of Xan Ye believe that all men are predestined by fate. She preaches that only way to deal with fate is to laugh at her face and take as much of life as one can. Xan Yae is the patron of thieves throughout Baklunish Society.

 

Geshtei is the only power to survive the coming of Istus. Geshtei was one of the myriad powers that the Baklunish worshipped before the Invoked Devastation. These powers were associated with places and elemental forces. Geshtei is the patron of Lakes, Rivers, and Wells, and his clerics protect oasis wells, local lakes, and rivers from those who wish to possess or pollute them. Geshtei survived because much of the southern Baklunish lands are in areas where there is very little water. To this day Baklunish caravan masters and the Paynim nomads give thanks to Geshtei when they reach an Oasis.

 

The Tiger and Wolf Nomads the old Baklunish survived. The shamans among the nomads protect the tribe from the spirits and try to enlist their aid when the tribe needs help. During their migration the shamans of the Tiger Nomads made a great sacrifice to the spirit of the Tigers to protect their people for all times. The shamans of Wolf Nomads also performed a great sacrifice, but to the spirit of the Wolves. Today both tribes greatly honor their guardian spirit.

 

THE NEW GODS

 

ULAA

 

            Ulaa        C    Hills, Mountains, Gemstones  LG      F

            Bleredd     C    Metal, Mines, Smiths         NC      M

 

The origins of Ulaa is shrouded in history. In the days during the migrations many villages near the mountain were open to be prey upon by evil forces emerging from the Underearth. In their most darkest hour those villages would be aided by Ulaa and the evil forces pushed back into the Underearth. To this day the aims of Ulaa and her clerics are mysterious. All that is known is that if a village is in peril from those who dwell in the Underearth, Ulaa will take an interest and aid the village.

 

With the coming of Ulaa a popular mythology grew about her and her heroes and one of the greatest, was the saga of her husband Blerred. Blerred was a human miner of great renown who fell in love with Ulaa. After a great quest to win her heart, Ulaa married Blerred. While Ulaa takes an interest in defeating the dwellers of the underearth, Bleredd takes an interest in protecting those who work the earth and its treasures. Almost every mine and smithy throughout Flaness has a shrine to Bleredd and a tale of him saving the local miners.

 

 

BOCCOB

 

            Boccob      C    Magic, Arcane Knowledge      N       M

            Zagyg       C    Humor, Occult Studies,       CN(G)   M

 

Boccob appeared around 100 CY at the height of the Great Kingdom. The cosmopolitan society that existed then had many secret societies delving in all aspects of magic and knowledge, both dark and good. The earliest societies existed by 25 CY and many were founded by  50 CY.

 

By 100 CY many of secret societies accumulated enough knowledge about each other that it became obvious that a previously unknown power was aiding all of them. The various societies became frantic at the knowledge that someone or something was manipulating them all. So in 108 CY many secret societies met in a convocation to discover who this power was. There, Boccob revealed himself. What transpired there no one knows, but it was at that convocation the formal organization of the various Wizard Guilds that exists today throughout Flaness was established.

 

Zagyg was the ruler of the City of Greyhawk in the middle of the fourth century and was one of the most successful Greyhawk rulers. He was also the foremost mages of his day and also one of the most eccentric people ever seen in Flaness.

 

His accession to divinity came soon after his imprisonment of Iuz in 363. Since then his appeared several times as an agent of Boccob wherever great threats to mages arose. Despite his ascent to divinity Zagyg is still noted for his eccentric behavior.

 

CIRCLE OF JOY

 

            Lirr        C    Prose, Poetry, Art           CG      F

            Myhriss     C    Love, Beauty                 NG      F

            Olidammara  C    Music, Revelry, Roguery,Wine CN      M

 

These three powers appeared during the 100's during the height of the Great Kingdom. They spread from city to city in the Great Kingdom to become the universal patron of their respective arts.

 

Lirr:

She is the lady of prose, poetry, and art. She is the patron of thespians throughout Flaness. Her favor guarantees a great play, poem, painting, or prose.

 

Myhriss:

She is the lady of love and beauty, she the patron of courtesans throughout Flaness.

NOTE: Courtesan are not your average lady in a brothel. They are considered as private entertainers are called on to perform in a variety of arts. Although I do not know much about Geishas, I think you can use Geishas as a model for courtesans but with a more "western" bent.

 

 

Oldammaria:

He is the lord of Music, and Revelry, he is patron of Harpers throughout Flaness.

 

These three churches work together to help all member of the arts. They build hostels, provide training, food, locate patrons, etc.

 

NOTE: These hostels are found everywhere in Flaness. Any thespian, harper, or artist, may find shelter, food, and some contacts at these hostels. You don't have to be formally guilded but the cleric know when they are being taken advantage of. When that happens the jesters are called in.

 

EHLONNA-TRITHEREON

 

            Ehlonna     C    Forests, Flowers, Meadows    NG      F

            Trithereon  C    Individuality, Liberty       CG      M

 

Tithereon and Ehlonna appeared in the 3trd Century during the withdrawal of the Great Kingdom from western Flaness. At that time the lands around the Gnarly Forest, Verbobonac, Dyvers, and the Wild Coast, suffered greatly from the attack of humanoids of the Lortmil mountains. These attacks started when the humanoids found that newly formed kingdoms could not resist them as well as the legions of the Great Kingdom did.

 

Tithereon appeared as defender, striking out to free the people from oppression, and taking vengeance on their oppressors. In early days, the followers of Tithereon struck against those lords who sought to carve petty baronies from the remnants of the Great Kingdom. Eventually the humanoids in the Lortmils started to attack as well and the followers of Thithereon attacked them as well.

 

Ehlonna appeared as the Forest Lady, sheltering all those who fled to her refuges, and working to build a home for those who lost theirs. She appeared sheltering people who were driven from their homes by the lords of the Great Kingdom. When the humanoids started to attack, Ehlonna provided shelter to those who had to flee them.

 

Together, with their clerics, they fought back at the humanoids for over two hundred years until fifty years ago at the battle of Emidy Meadows they, with their allies, shattered forever the power of the humanoids of the Lortmil mountains. Today they and their clerics keep a watchful eye on the Pomarj to ensure the humanoids do not return.

 

 

ST CUTHBERT

 

            St._Cuthbert C Wisdom, Dedication, Zeal       LG(N)   M

 

Cuthbert was a man, born in Ferrond (as Furyondy was known as under the Great Kingdom) in 232. He became a cleric of Pholtus when he was young man. When Furyondy revolted in 250, west Flaness was engulfed in war. Cuthbert went west to recover some artifacts for the church of Pholtus, but instead got caught up in defending the young kingdom of Furyondy from turmoils of the time.

 

Cuthbert rose in the councils of the kingdom, he was a man who was respected throughout Furyondy. In 280, Iuz killed the King of Furyondy and started to invade the kingdom. Cuthbert rallied Furyondy and in 281 faced Iuz in single combat. With mighty blows of his cudgel Cuthbert wounded Iuz and caused him and his army to flee. But the wounds Cuthbert took in battle proved to be deadly and he died.

 

In the succeeding years Furyondy honored his memory and people found that his name could grant power. By 300 the church of St Cuthbert was established and had spread throughout central and western Flaness. In the beginning the followers of St. Cuthbert was a sect in the church of Pholtus. By 350, the followers of St Cuthbert outnumbered all the other sects of Pholtus in western and central Flaness.

 

In 400 the followers of St Cuthbert broke away from the church of Pholtus. They were disgusted with the involvement of the mother church in politics and so resolved to build a new church around the teachings of St Cuthbert. The King of Furyondy supported the new church and granted it lands in what is now known as Veluna.

 

During the Little War the Church of St Cuthbert was in the forefront of the defense of the Kingdom of Furyondy. In gratitude the King granted the entire land of Veluna to the church.

 

 

INCABULBUOS

 

            Incabulbuos C    Evil, Plagues, Nightmares     NE      M

 

When Iuz was imprisoned by Zagyg in 363 CY it appeared that the land he ruled would collapse in orgy of bloodshed. But after of thirty years of infighting finally Incabulos, a daemon from the Glooms of Hades,  stood as ruler of Dorakaa and the lands of Iuz.

 

Throughout the next 200 years Incabulos maintained a slender grip of power on the land of Iuz. Whether by necessity or choice, Incabulos preferred to try to work his evil by lies, assassin blade, or other subtle means; rather than by Iuz's approach of conquest by the sword.

 

In 570 Iuz was freed from his long imprisonment and for two years Iuz and Incabulbuos fought for control of Iuz. Finally in 572 Incabulos was forced to flee and now plots to overthrow Iuz from hiding.

 

NOTE: Because of Incabulos mastery of the subtle weapons, Iuz is paranoid of spies, and assassins in his city of Dorakaa.

 

GODS OF THE FLANNAE

 

            Pelor       FC   Sun, Strength, Light, Healing NG      M

            Beory       FC   Oerth Mother, Nature, Rain   N       F

            Berei       FC   Home, Family, Agriculture    NG      F

            Obad_hai    FC   Nature, Wildlands, Freedom   N       M

            Rao         FC   Peace, Reason, Serenity      LG      M

            Nerull      FC   Death, Darkness, Underworld  NE      M

            Allitur     FC   Ethics, Propriety            LG(N)   M

            Zodal       FC   Mercy, Hope, Benevolence     NG      M

            Iuz         FC   Oppression, Deceit, Pain     CE      M

 

 

The Flannae are the original inhabitants of Flannass. Their culture stressed harmony with nature and the values of the warrior. (Note the Flannae are much like Earth's Celtics.) The original pantheon of Flannae deities, before the migrations, were; Pelor, his wife Beory, the goddess Berei, Rao, and Obad-hai. Rao at this time was the minor power of peace. Nerull was the dark lord of the Underworld who was continually trying to destroy Pelor and take Beory for his own wife. The Flannae religion consisted of a series of yearly festivals lead by the Druids. The religion had it's dark side; on the last day of Needfest, on the shortest day of the year, thirteen first-born children were selected to sacrifice to Nerull to appease his hunger and to release the world from his cold grip.

 

When the migrations started many Flannae communties were hard hit by the Oeridians and the Suliose and many were driven back to the areas they possess today. Those who remained were absorbed by the invading Oeridians. Many Flannae customs were subsquently adopted bu the Oeridians.

 

The clerics of Rao became popular among the Oeridian kings and chiefs, who saw the worship of Rao as a chance to secure peace for their realms from the chaos of the migrations. Rao soon became a major power and beloved by many of the Oeridians. Rao elevated two Oeridians, Allitur and Zodal, to serve as examples of what the chieftains and kings may achieve in peace. This adoption of Rao by Oeridians caused the decline of Zilchus the old god of their kings.

 

One of the customs the Oeridians did not adopt was the needfest sacrifice. Apalled, the Oeridian kings banned it and forced the Flannae to end it. By the end of the migrations the Needfest sacrifice was no more in the Flannae lands. This greatly angered Nerull who then raped a human female producing his son Iuz (contary to legend who is not the son of Orcus). He then set up Iuz as a power with his own lands on Flanass to wage war against the Flannae and the Oeridians.

 

Iuz was a threat in the early years of his existance, but the rise of the Great Kingdom limited his power to his own borders. But by 350's much of western flaness was in chaos as Great Kingdom withdrew eastward. Taking advantage of the young Kingdom of Furyondy wars with Keoland Iuz released his armies. Soon his forces were on the shores of the Nyr Dyv and threating to cross the Velverdyva and take the city of Greyhawk. Zagyg of Greyhawk organized a force and marched to Dorakaa. In 363 Zagyg defeated Iuz in magical combat and then imprisoned Iuz in the catacombs beneath Castle Greyhawk. It wasn't until 570 Iuz was freed from his imprisionment and returned to Iuz.

 

Apon his return Iuz had to contend with Incabulos, a daemon who took control the land of Iuz. Iuz and Incabulos battled for control of Dorakaa and the land of Iuz until 572 when Iuz finally scatterd Incabulos forces. Now Iuz has reorganized his land and his forces and is ready to strike once again. (this circa 576).

 

 

GODS OF THE OERIDIANS

 

            Procan      OC   Oceans, Seas, Salt           NC      M

            Velnius     O    Sky, Weather                 N(G)    M

            Wenta       OC   Autumn,West Wind,Harvest     CG      F

            Telchia     OC   Winter, North Wind, Cold     CN      F

            Sotillion   OC   Summer,South Wind,Ease,      CG(N)   F

            Atroa       OC   Spring, East Wind            NG      F

            Zilchus     OC   Power, Prestige, Influence,  LN      M

            Erythnul    OC   Hate, Envy, Malice, Panic    CE(N)   M

 

The Oeridians were the most successful of the invaders of Flanness estabilshing themselves thourghout all lands of Flaness and with them came their religion and gods.

 

Long ago before the rise of the Suloise, the Oeridians lived in a land by the Dramidj ocean where they were a simple fisherfolk. There they worshipped Procan lord of the seas and prayed to Velinus to grant them good weather and good crops. Zilchus was the god of their kings and the kings offered sacrifices to him to ensure the prosperity of their rule.

 

The Baklunish-Suloise Wars forced the Oeridians to migrate eastward into Flaness. They were driven from their seaside homes by the Wars and were forced to take a land route to eastern Flanness and the Sheldomar Valley. As a result their worship of Procan declined in favor of Velinus, the Lord of Weather and his four wives.

 

Velinus, is the Lord of Weather and at the beginning of each season his takes a new bride; Atroa, the Lady of Spring, Soltillion, the Lady of Summer, Wenta, the Lady of Autumn, and Telchia, the Lady of Winter. At the end of each of the four great festivals of the year. The town, lead by the clerics, would enacted the marriage of Velinus to his bride of the season. Sacrifices and offerings were made to the bride to insure the village prosperity thourghout the upcoming season.

 

Erythul was the lord of Slaughter the enemy of Zilchus and the ravager of kingdoms. His comings were feared by Oeridian Kings for he worked to cause the fall of their kingdoms. But when the kings turned away from Zilchus to Rao, Erythul changed, he became the Lord of Hate; the destroyer of peace. Erythul acting to bring about war to destroy the newly settled lands of the Oeridians.

 

Zilchus worship declined as the old ways failed in the trying times of the migrations. As the years passed the kings and chiefs of the Oeridians ceased their sacrifices to Zilchus choosing to make their offerings to Velinus or more commonly Rao of the Flannae. Rao grew popular as his clerics preached peace among Oeridian and Flan; a peace that the kings and chiefs needed to build their new lands.

 

NEW GODS OF COMMERCE

 

            Rudd        OC   Chance,Good Luck, Skills      CN(G)   F

            Celestian   OC   Stars, Space, Wanderers       N(G)    M

            Fharlanghn  OC   Horizons, Distance, Travel    N(G)    M

            Kurell      O    Jealousy,Revenge,Thievery     CN      M

 

As the migrations slowed down, trade and commerce arose between the Oeridian tribes and between the Oeridian and the Flannae. Many merchants became rich with the coming of commerce. These newly rich merchants sought to emulate the manner of the ancient Oeridian nobilty by offering sacrifices to Zilchus. As the years passed Zilchus symbolized the new prosperity and became the god of money and commerce. When the Great Kingdom extended it's sway over Flaness it's merchants followed and many became weathly and powerful nobles in the Great Kingdom. The church of Zilchus spreaded thoughout Flanness and many merchants of other lands came to worship him.

 

Many merchants also made offerings to Rudd, Lady Luck, to grant them good fortunes in thier business ventures. Those merchants who organized the trade caravans, the mercantylers, also made their offerings to Flarlanghn, to protect them on their journey, and to his brother Celestian, to aid them in finding their destination. All merchants make offerings to Kurell (and the Thieves Guilds) to avert his attentions.

 

THE UNITED CHURCH

 

            Delleb      O    Reason, Intellect            LG      M

            Heironeous  OC   Chivalry,Honor, Justice,Valor LG      M

            Hextor      OC   War, Discord, Massacre       LE      M

            Pholtus     OC   Light, Resolution, Law       LG(N)   M

 

In 0 AC the King of the Aerdi was crowned the OverKing of the Great Kingdom and at the coronation the formal unification of four gods into one church was proclaimed; Pholtus of the Blinding Light, Delleb the Sage, and the brothers Hextor the Warror and Heironeoius the Protector.

 

Each of these four powers served served Zilchus when the Oeridians were still by the shores of the Dramij. During the migration each suffered decline when the cheifs and kings turned away from Zilchus to Rao. But as the migrations slowed each of these powers started to rise again when the found that their advice and service were still useful. As each church survived and grew to prosper again they each still remember their common origins together.

 

Pholtus, was under Zilchus, the patron of the king's law and justice. Delleb was patron of reason and intellect and he was worshipped by those in pursit of higher knowledge. Hextor was Zilchus arm striking at the king's enemy and his brother Heironeoius was the Protector defending the homelands from all foes.

 

The United Church had it's origins in the rise of the Kingdom of the Aerdi. As Aerdi grew more powerful it's kings started wars of conquest. The priests of Rao condemened this and censured Aerdi's Kings. Soon the kings of Aerdi turned to the worship of Hextor and Heironeoius and made their offerings to the brother warriors to protect and aid them. As the Aerdi grew in power and size, the kings of Aerdi found the skills of the church of Pholtus and the knowledge of the church of Delleb useful in governing their kingdom. Finally when the king of Aerdi was crowned as the OverKing of the Great Kingdom, the four churchs formalized thier relations between themselves and the new OverKing by joining together as the United Church. Together they estabilshed common churchs and a common hierarchy.

 

As the Great Kingdom became the most powerful nation in Flanness the United Church became the most powerful church in Flaness. Many of the newly made nobles in the lands of the Great Kingdom worshipped in the United Church. Soon the United Church had it's own lands; The Pale, Almor, and Megedia.

 

The United Church defended the sancity of the Great Kingdom. The church aided those Overkings that enhanced and overthrew those who didn't. But as the Great Kingdom grew larger  the nobles of the kingdom began to fight among each other for the throne. The nobles learned how to play the four orders of the United Church off each other and gain what they wanted. Soon the United Church became just another tool in the hands of those who lusted after the throne.

 

In 213 OverKing used the followers of Hextor to launch a invasion of the northern reaches of Keoland. The other three branches were lead by those who said that Great Kingdom needed to consilidate it's current lands. The followers of Hextor was censured by the other three branches. The followers of Hextor ignored the church censure and were given their own lands by the Overking. This started a conflict between the OverKing, supported by the followers of Hextor, and the other three branches of the United Church that lasted for over two hundred years. This finally resulted in the United Church existing in name only. The followers of Heironious and Hextor facing off in Nyrond and the Great Kingdom, the follower of Pholtus trying to regain influence in the lost western lands of Flaness against the followers of St Cuthbert, and the followers of Delleb withdrawing to their monasteries.

 

Under auspices of the mother church in Rauxes some of the followers of Hextor went west, in 513, to dominate the humaniods that were northeast of Furyondy to try to regain that kingdom for the OverKing. But after the fall of the Bone March to Humaniods in 563, the mother church tried to order the withdrawal of the forces cooperating with the humanoids northeast of Furyondy to return, but with urging of Incabulos they refused and estabilshed the Horned Society.

 

NOTE:

In the Great Kingdom one of the ways of telling the origins of a noble is whether he is a adherent of Zilchus or of one of the gods of the United Church. A Aerdi noble that worships Zilchus usally got his title and fortune from being a successful merchant and usally has money invested in commerce. While a Aerdi Noble that follows the United Church is usally descended from the original warrior nobles of the Aerdi and has his wealth in land and horses.

 

GODS OF THE SULIOSE

 

            Lendor      S    Time, Tedium            LN    M

            Wee Jas     S    Magic, Death            LN    F

 

The Suliose were the holders of the greatest empire Oerth has ever seen. This empire lasted until the Baklunish Mages brought down the Invoked Devastation and created the Sea of Dust. During the time of the empire the Suloise primarily worshipped two powers; Lendor and Wee Jas.

 

Lendor is known to us as the Lord of Time and Tedium, but to the Suloise he was their supreme power who ordained their empire. As he ordered the heavens the Suloise ordered their empire to his ideals of hard-work, perseverance, law, and order.

 

Wee Jas was Lendor's wife and those who studied all areas of higher knowledge and magic held her as their patron. She was also the judge of whether a Suliose dedication to the empire was sufficient enough to merit entrance to heaven or if it wasn't then the person reincarnated to serve the empire again.

 

When the Invoked Devastation occured and the Suloise Empire was reduced to the Sea of Dust, the remaining Suloise left their land in a great migration and settled thourghout Flanness. In many lands they absorbed into the Oeridian population, but in the Lendor Isles, Scarlet Brotherhood, and the Thillonrian Peninsula the Suloise survived and prospered.

 

The orginal worship of Lendor and Wee Jas survived in two places; the Lendor Isles and the Scarlet Brotherhood. The Scarlet Brotherhood are the last suriving remnant of the orginal Suloise empire. Their goal is the restoration of the Suloise empire. For hundreds of years they labored in secrey on the plateau south of Kro Trelep. In 573, with the Great Kingdom appearing to be in it's final decline, the Scarlet Brotherhood took over the plataeu and the surrounding lands and proclaimed the restoration of the Suloise Empire.

           

The Lendor Isles on the other hand was settled primarily of Suloise commoners. When they finally estabilshed their lands in the Lendor Isles they continued the practices their anscestors followed of worshipping Lendor and Wee Jas. This worship has evolved over the centuries to change dedication to the empire to dedication to one's community.

 

THE JMARVA

 

            Kord        S   Athletics, Sports, Brawling  CG      M

            Bralm      SC  Insects, Industrious         N{L}    F

            Fortubo     S   Stone, Metals, Mountains     LG{N    M

            Llerg       S   Beasts, Strength             CN      M

            Lydia       SC  Music, Knowledge, Daylight   NG      F

            Norebo      S   Luck, Gambling, Risk         CN      M

            Phaulkon    S   Air, Winds, Clouds           CG      M

            Phyton      S   Beauty, Nature               CG      M

            Xerbo       S   Sea, Water Travel, Money,    N       M

 

            Beltar      S   Malice, Pits, Deep Caves     CE{N    F

            Pyremius    S   Fire, Poison, Murder         NE      M

            Syrul       S   Deceit, False Promises, Lies NE      F

 

The Suloise of the Thillonrian peninsula went a radical religous conversion from the lawful worship of Lendor to the chaotic worship of Kord. The Thillonrian Suloise had the most difficult migration of all the Suloise and found land only in the cold, wind swept mountains and fjords of the Thillonrian peninsula.

 

Many of these Suloise turned away from the worship of Wee Jas and Lendor to the worship of the darker powers of the Oeridians and Flannae, but most often they only trusted themselves and their swords.

 

For the next hundred years Suloise fought among each other for land and power in Rhizia (the name the Suloise gave for the Thillonrian peninsula ) and soon many them started to organize into clans for mutual protection. About 300 BC many of skalds started spreading tales of Kord and the Jmarva and how Kord welcomed all warriors who died in battle to his hall in Gladsheim. Many of the Rhizians flocked to worship of Kord and the Jmarva; Bralm, Fortubo, Llerg, Lydia, Norebo, Phaulkon, and Xerbo and by 200 BC pratically all the Rhizians worshipped an aspect of the Jmarva.

 

The mountain backbone of Rhizia was the Corusk mountains and underneath the Corusks was an extensive underearth. The ruler of the this underearth, according to Rhizian tales, was the dark lady of the underearth, Beltar. Beltar and her minions Syrul and Pyremius warred against the Jmarva and the surface for domination. Many Rhizian tales are woven from the exploits of Rhizian heroes against Beltar.